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About the Artist

Contact:

email: themossguardian@gmail.com

phone: 360-703-8692

Greetings, my name is Lillian Peterson. I am an artist, animator, and efx artist. I am well known by my peers for seeking out tasks remaining to be done. My education has given me knowledge of all parts of the film animation pipeline and given me experience with working in an animation studio. My unique perspective allows me to understand what other departments are doing and how I can support them the best.

My hobbies also include playing platform action games like Sonic Rush and Hollow Knight, sewing, and needle felting.

Education:

University of Washington Bachelor Of Arts 
September 2018 - June 2021,  Seattle, WA
Major: Interdisciplinary Arts
Minor: Math

Relevant Experience 

Animation Teacher Assistant ||University of Washington || Seattle, WA || September 2021-June 2022 

  • Quickly lay out shots to prepare for animation

  • Take detailed notes from meetings and write weekly reports.

  • Create reference designs to help guide students and staff on how to create assets and shots

  • Animate a fast high intensity shots and several bees for the credits sequence

  • Help students troubleshoot issues with their models, textures, rigs, and animations in Maya

  • Collaborate with multiple departments to make efficient workflows for the short film “Patty”

 

Graphic Designer || Signmasters Awards and More || Seattle, WA || May 2023 – Present 

  • File old orders correctly for future use.

  • Use Coreldraw to design products that follow standard graphic design principles and make customers happy.

  • Find ideal settings for a Trotec laser to cut and engrave products. 

 

Digital Ticket Taker/ Security Guard || Axis Security || Seattle, WA || October 2021 – March 2023 

  • Communicate with musicians, hostesses, bartenders, cooks, and other security guards to make sure guests are happy and events run smoothly

 

Project Experience 

Animation Capstone || University of Washington || Seattle, WA || September 2020 – Present

  • Color correct specific objects in shots using After Effects. 

  • Learned animation, modeling, texturing, and rigging in maya

  • Taught self how to use nParticles to make dynamic and dramatic underwater sand effects

  • Collaborated with other students to make the short film “Eleanor”

  • Create lookup tables in Premiere Pro and After Effects to help move shots through post production

 

To The End Comic || University of Washington || Seattle, WA || Spring 2021

  • Manage time to produce 3 pages of a semi realistic black and white comic on time 

  • Take feedback from other artists to make a stronger story

  • A page of this comic was included in the IVA Senior Exhibition "Strangely Still" (link)

 

Flower Orchard || Independent Game Developer || Castle Rock, WA ||December 2022 - Present

  • Design expressive characters and sets that could easily be animated in 2d

  • Design 2d assets, levels, and gameplay mechanics

  • Write fun dialogue to introduce characters and explain game mechanics

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